Applying the material is based on layers of the model object?Ī. There are many, but you can create new materials in Twinmotion alsoĨ. Are there any built-in textures for industrial facilities? Such as gravel for graded areas, cladding for pipes/vessels, rusty metals, painted metals, etc.Ī. There is a phasing tool available in Twinmotion at the moment, and we are currently developing a tool to visualize these phases in a construction schedule, view the Twinmmotion Roadmap.ħ. There are also some construction vehicles available in the vehicle folder. Yes, there are some objects dedicated to construction in Twinmotion native library, you can find these here: Object > City > Construction. Are there library parts for construction, and can we tie it to a P6 construction schedule?Ī. Do these assets like the trees come with the software, or are they an extra purchase?Ħ. You can build new materials using the Megascans in Twinmotionĥ. You can change materials of any objects inside Twinmotion at the exception of Twinmotion native characters, vegetation, and vehicles. Can you change materials of objects? Is it from Megascan library?Ī. Not currently, but you can check out the Twinmotion Roadmap and make a suggestion if you wish.Ĥ. Has that been improved, or is there a secret to converting these items?Ī. I found materials out of Enscape, and Revit doesn't translate very well. Furniture, plants, books, screens, etc.ģ. There are a bunch of interior assets and props out of the box. I assume interiors are also possible, and what kind of assets are available?Ī. To learn how to work with assets from providers such as Quixel, AXYZ, Turbosquid, and Xfrog, users can watch Epic’s webinar on importing and working with external assets in Twinmotion.Ģ. When getting materials from Quixel, where are each of the files you download to be linked in Twinmotion?Ī.
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